In 2026, 25 % of humanity uses metaverse for more than 1 hour every day-Gartner

In 2026, 25 % of humanity uses metaverse for more than 1 hour every day-Gartner

In 2026, 25 % of humanity use metavers for more than 1 hour every day-Gartner image

2026年は人類の25%が毎日1時間以上メタバースを利用--ガートナー

 GARTNER has announced a prospects for metaberse. According to the report, 25%of the people will spend more than one hour a day for work, classes, shopping, involvement with others, and entertainment. Analysts and vise president Marty Resnick said in the outlook, "Vendors have already begun to build a space and service for living in a digitized world. Attendance in virtual classes and land in digital space. It is currently being carried out in a separate environment, but in the future, it will be done in a single environment, that is, in a single environment. " GARTNER defines a metaArath as "a collective virtual sharing space created in a virtual expanded physical reality and digitized reality." Metaverse provides continuous imagive experience (immersion), and users can access all kinds of devices, from tablets to head -mounted displays. The company expects to be a new digital economy realized by digital currencies and non -alternative tokens (NFT), not by a specific vendor. Metaverse affects all businesses that consumers are in contact every day. In addition, the company anticipates that metabers will affect their work styles. Companies can provide employees with better engagement, collaboration, and connection opportunities by introducing virtual offices that utilize immersive technology. In addition, since the meta framework provides a framework, it is no longer necessary to build a unique infrastructure in business execution. In addition, virtual events, which have gained popularity in the past year and a half, are likely to provide opportunities and workshops that are more common and immersive than ever. "By shifting from a digital business to a metabers business, the company will be able to expand and strengthen its business model in an unprecedented way. By 2026, 30%of the world's organizations support metaverse. We will have services, "said Resnick. GARNTER has been paying attention to making a large amount of investment in specific metabers, as the use of metabolism has just begun and is partial. "It is too early to determine which investment is valid in the long term, but the product manager should spend time learning, searching and preparing for metavers to enhance its competitiveness." Resnick)