TGS "Hironobu Sakaguchi X Naoki Yoshida Special Talk" where the existence of "FFXVI" skill tree and Mr. Sakaguchi's costume design project of "FFXIV" popped out

TGS "Hironobu Sakaguchi X Naoki Yoshida Special Talk" where the existence of "FFXVI" skill tree and Mr. Sakaguchi's costume design project of "FFXIV" popped out

Attractiveness of Maps Made with "Fantasia" Diorama

The first question from Mr. Yoshida was, "Why did you decide to make a diorama?" "Fantasia" is divided into the first and second parts, but the whole map uses a diorama. It's only natural that anyone other than Mr. Yoshida would ask "why" about this innovative method. Mr. Yoshida said, "From a creator's point of view, it would be extremely difficult." Mr. Sakaguchi replied, "It is true.

"Fantasia" released as Apple Arcade limited content

"Diorama is difficult to make, but if you leave it alone, the color will fade and the clay will melt and deteriorate. That's why when you take a picture again, it becomes a different landscape. It's analog, isn't it?" He also explained his worldview, saying, ``The theme was about chaos and order, so analog and digital are just right.'' The analog diorama has a chaos that is not found in CG, which is made in an orderly manner, and it is because it matched the work that Mr. Sakaguchi could say that it was an inevitable consequence.

Existence of

In response to Mr. Yoshida's question whether he made a mockup in CG first, Mr. Sakaguchi said that he didn't make CG and used several concept art and maps to match the scenario. However, even if it is a specialized company, different parts will inevitably come out, so it seems that they responded by changing the scenario. For example, when there are too many scenarios to be told and the length is too long to walk, the place to tell is changed to another scene.

In CG, various nuances can be added to CG by performing post-processing called post-effects at the time of rendering. It is used after post-effect processing. There are post-effects that add a light source to the photos, but ``The diorama artist turns on the power and brings it in. He said he would do it later.'' is.

Field uses a diorama created by a diorama artist. "Fantasia" is basically an encounter battle, but when you encounter an enemy, you can send the enemy to another dimension and fight later. It is a system that suits the play style of smartphone users, such as being able to stop playing immediately and playing slowly later. Regarding this system, Mr. Yoshida said, "I think it's an image of a classic RPG, but is it made that way from the beginning?" Mr. Sakaguchi simply answered, "I made it with the intention of retiring, so I just made it the way I like it."

It was a system that was born for a very personal reason that the enemies that came across while walking around the map of the diorama were annoying, and I wanted to put off the battle and walk slowly. When I played it, I got the effect that "It feels good to fight the enemies I've accumulated in the Dimension Battle" (Mr. Yoshida).

Due to the diorama creator's commitment, LED lights are embedded in the shining parts, and expressions that can only be done in real life are attractive. Mr. Sakaguchi's approach to development is the exact opposite of Mr. Yoshida, who decides the whole process from the beginning. Regarding his own development style, Mr. Sakaguchi himself said with a wry smile, "It's a bad thing about how I make things. It's pretty scrap-and-build." "Fantasia"'s battle system "Aiming" attacks enemies connected by a white trajectory at once.

However, this system wasn't there from the beginning, and initially attacked with physics calculations. But it wasn't fun, so it kept changing. “I think being a programmer is hard work,” says Sakaguchi. As a result of eliminating ATB (Active Time Battle), which is incompatible with aiming, and stripping away action, it has been sublimated into a game where you can enjoy highly strategic battles. Mr. Yoshida highly praised the gameplay, saying, "Although it's classic, it's modern. It's both fun and easy to play."